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Tuesday, 24 April 2012

Knight Rider 1 PC Racing Game Full Version Free Download




Knight Rider might not seem like the most obvious licensed property to base a game on. When you get right down to it, the original 1980s television show was about a talking, crime-fighting car that could do tricks. The car in question was KITT (the Knight Industries Two Thousand), and it could get up on two wheels, jump over things, and perform other ridiculous feats that were usually specific to the plot of any given episode. And developer Davilex has tried to implement these car tricks in Knight Rider for the PC, making for a strange game that's almost like a cross between a traditional racer and a platform-jumping action game.
The levels are laid out like stunt courses.
Knight Rider has two types of missions: those that require you to race, and those that require you to explore. In this respect, it is similar to SCi's violent car-combat game Carmageddon 3. It is also similar to Carmageddon 3 in that the racing sections are fun, but the exploration sections are tedious. Unfortunately, you often have to do both in any given mission. Knight Rider isn't a bad game--it's just too short and too repetitive. Most missions will require you to chase a helicopter or another car, drive around a compound and scan buildings, or both. The game is full of time limits, requiring you to "Stop that helicopter!" or "Get to the transmission station!" in some short period of time. It's usually not very difficult--in fact, for some reason, the time limits are really only a factor in the training missions. The "hard" difficulty setting makes things a little more challenging, but on the easy or normal settings, you can finish all the game's missions in one or two tries.
Often, the only challenge in the game comes from figuring out exactly where you're supposed to go. This is because Knight Rider, especially in the latter half of the game, expects you to use strange routes to access its many areas. You'll occasionally need to jump over some crates, enter "ski-mode" (the official name for KITT's ability to drive on two wheels) to drive across a beam, and then jump from roof to roof just to access a target area. It's ridiculous, because KITT's "turbo boost" (the official name for jumping) allows it to jump high in the air from a dead stop, as if the top-secret car were equipped with the latest in cutting-edge lowrider technology. In these cases, KITT seems less like an automobile and more like a certain famous Italian plumber.
The game's racing sections are better, as the roads you'll drive along are set up like stunt tracks. You'll need to jump dozens of broken bridges and obstacles while simultaneously avoiding land mines and civilian vehicles. Strangely, the roads in Knight Rider are strewn with land mines, and in many of the racing missions, buildings and mountains will just explode for no apparent reason. One mission requires you to follow a helicopter through a desert valley, and huge boulders and mesas will tumble and crumble around you, though nothing is causing them to do so.
Perhaps the worst thing about Knight Rider is the fact that, for such a simple game, it is fairly difficult to get started. KITT handles decently enough, but actually learning to control it is more difficult, as the tutorial doesn't actually tell you how to activate any of the car's features, and the manual doesn't list every control option (and some of the options listed in the manual are incorrect). Even stranger is the inclusion of KITT's night-vision mode, which you won't actually need to use during the course of the game.
Fans of the show will appreciate that you play as Michael Knight, and that the major supporting staff makes appearances. The original actors don't provide the voices, but the replacements are competent. There aren't always voices--the cutscenes have voice-overs, but the mission briefings are just pictures of the characters with text dialogue. The game uses music from the series, including the Giorgio Moroder damaged-electro-disco theme song. It's hard not to succumb to a bout of nostalgia as the music kicks in and you see the opening scene, with KITT flying across the desert. And anyone who remembers the show will be glad to know that the game follows the only storyline they're likely to remember, featuring Michael's evil twin Garth and his semi truck of death and destruction, Goliath.
Buildings and structures often explode for no reason.
When you first start playing the game, you might think that you've somehow booted it up on a Sony PlayStation. The default graphics settings ensure that everything looks jagged and blurry. At higher resolutions and with all the detail settings at their highest, the game looks considerably better, and KITT's wax job reflects everything in sight. Unfortunately, setting the game to a higher resolution doesn't affect the prerendered cutscenes, which look awful no matter what graphics settings you choose.
But Knight Rider isn't all bad--the game's missions can be enjoyable, even if they're repetitive. However, not only are the mission goals fairly similar from mission to mission, but the game's locations are also recycled over and over again. To top it off, Knight Rider is extremely short and shouldn't take you more than four or five hours to complete. Fans of the TV series will likely get a kick out of the game for purely nostalgic reasons, and the game's combination of racing and jumping puzzles might be an interesting novelty for fans of arcade racing games. But underneath KITT's shiny chassis is a fairly humdrum racing game that sails by in no time flat.




System Requirment
Processor= 733MHz
RAM= 128MB
Graphics= 16MB


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Monday, 23 April 2012

Free Download XiliSoft Video Converter Full Version





Screen shots to convert MP 4 to AVI

Step1: Open the xilisoft video converter after Download

How to convert MP4 to AVI on Mac
Step2: Click Add button to import MP4 files.
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Free Download Trogan Remover With Crack



TrojansA Trojan refers to a program that appears as something you may think is safe, but hidden inside is usually something harmful, probably a worm or a virus. The lure of Trojans is that you may download a game or a picture, thinking it's harmless, but once you execute this file (run it), the worm or virus gets to work. Sometimes they will only do things to annoy you, but usually a worm or virus will cause damage to your system.

VirusesViruses are computer programs with the sole purpose of destroying data on our computers. The virus may only destroy unimportant files, or it may decide to erase all of your document files. A virus can cause an infected computer to do funny things on certain dates, as well as issue serious commands such as erasing our Registry file, thus disabling the operation and booting up of our computers.
Viruses are spread through executable files we either get from friends, download off the net, or install through a floppy disk. A virus will often come disguised under the cloak of a Trojan, which is the carrier for the virus.

WormsWorms operate differently. Do you remember the Star Trek show called 'The Trouble with Tribbles'? (Star-Trek fans, if I've remembered the name wrong, please correct me). These little creatures just kept replicating themselves, each one multiplying themselves over and over. Worms act much the same way.
Worms generally come through our email client, but people can also get infected if they accept a Trojan File which has as the payload a worm. If you receive a worm program through your email, and then execute it, this program sends the worm file out to all that are listed in your email address book. If you work in a major corporation, this could means hundreds of people, and so the multiplying continues.
Recently we all witnessed the world-wide problems of the "Love bug". That is a perfect example of all of the above. (yes!) It's a Trojan because it came disguised as a 'Love Letter' when really it was carrying a harmful program. It is a virus because once executed, it infected files on your computer, turning them into new trojans. It's a worm because it propogated itself by sending itself out to everyone listed in your email address book or IRC client.
This is reality -- bad things are out there, disguised as good things....and we must use our computers safely and wisely.



Friday, 20 April 2012

25 to Life PC Game Full Version Free Download




25 to Life is a lifelessly generic shooter that, at times, feels like Max Payne without the fun.
In 25 to Life, you can play as either a cop or a gangster. Set in the heart of today's cities, the game lets you experience the gritty lifestyles of police task forces or, as a gangster, survive the local neighborhood thugs while fighting your way up the ranks.
Throughout the early and mid '90s, there was a boom in movies that took place in "the hood." This urban-themed movie trend really kicked off due to the success of John Singleton's Boyz n the Hood. After that, the "me too" phenomenon kicked in, and there was suddenly a glut of gangsta movies--the quality of each steadily declining the further in you got. The same phenomenon is happening with games. While games like Grand Theft Auto: San Andreas stand out as Boyz n the Hood or Juice equivalents, we're also getting our video game equivalents of junk like Tales From the Hood or (shudder) Phat Beach. 25 to Life is the latest in line, and this third-person shooter is, in a word, dumb.
25 to Life is an overly simple third-person shooter that has a story-driven single-player mode and a team-based multiplayer mode. The single-player starts you out in the role of Freeze, a gangster who's trying to get out of the game and escape with his wife and son. You're asked to do "one last job," which, of course, goes spectacularly wrong and messes everything up. You'll also play as a cop surrounded by dirty cops and as a gang leader who gets banished to Mexico only to end up taking over the organized-crime scene there by force. The story is all over the place, and since the playable characters are to a certain extent connected, you're never really sure if you're playing as a good guy or a bad guy. But the narrative is so lame that you probably won't care.
The single-player action boils down to hiding around corners, popping out, and mowing down as many enemies as you can. You'll come across a bunch of different weapons--including pistols, dual pistols, submachine pistols, assault rifles, and even a LAW rocket launcher or two. In case you're silly enough to get up close, you'll also be packing a melee weapon, such as a knife or a hammer or something. There's almost always enough ammo around to prevent you from having to turn to your melee weapons, and there's usually enough health around--at least on the default difficulty setting--to prevent the game from ever being too difficult, assuming you're careful and don't stand out in the open. An onscreen radar displays enemy positions, which is good for letting you know when you're safe and when you've got trouble coming around the corner.
The environments vary, giving you outdoor and indoor levels to play in. You'll run through some Los Angeles-like streets, rob a bank and a casino, run through the streets of Tijuana, and break out of a prison during a riot. There's a good amount of variety, though none of the environments are particularly noteworthy. Most simply contain singular paths that take you from start to finish as you blast your way through the game's short story mode.
As you play through single-player, you'll be unlocking new custom items for use in the multiplayer. The team-based multiplayer is cops versus criminals for up to 16 players in four modes. War is your basic team deathmatch. Raid puts the criminals on the defensive as they protect their stash from the cops. Robbery puts a series of loot items on the map, which criminals must steal and return to their base while the cops try to prevent them from doing so. Tag pits criminals against criminals in a graffiti war. The taggable walls act as control points, and it's up to your team to hold down as much of the map as possible to earn points. If you like, you can disable or limit respawns to adjust the finality of death.
While the multiplayer setup's focus on team games makes it resemble Sony's popular SOCOM series at a glance, you won't find any of that game's tactical elements here. Death comes quickly if you expose yourself to enemy fire for too long. Overall, it's a simple mode that doesn't beat out its competition on any of the three platforms.
25 to Life is available on the PC, the Xbox, and the PlayStation 2, and the experience is roughly the same across all three platforms. The PC offers slightly better control, with its standard mouse-and-keyboard setup, but the Xbox and the PS2 versions control just fine. However, a bug in the PC version caused all of the music to constantly skip, forcing us to disable it. The Xbox and the PS2 versions come with a soundtrack CD, though it is conveniently missing all of the game's best music, while the PC version comes with a Freeze playing card for use with the collectible card game Street Warriors.
Graphically, the game isn't much to look at. The bland environments and generic character animation stick out, and the rag doll-like physics of falling bodies look cheap, especially when dead bodies clip right through solid objects. The sound effects are similarly standard--you've heard gunfire in a video game before, right? The voice acting is passable, though the script's low quality negates any of the game's better voice actors. The soundtrack is a quality mix of hip-hop, both old and new. It's good, which makes the PC version's music bug all the more disappointing. Containing classics from Boogie Down Productions and Public Enemy ("Black Steel in the Hour of Chaos" plays during the prison riot scene, which is a perfect fit, even if your in-game motive doesn't match the song's), it's the high point of the entire package.
While 25 to Life works as intended, the third-person shooting doesn't differentiate itself in any way, making it feel like a sad Max Payne clone--lacking that game's style and acrobatic shot-dodge maneuvers. The multiplayer is functional, yet thoroughly unexciting. Even if you're a fan of the subject matter, you could certainly do better than 25 to Life.



REQUIREMENT 
Processor= 1.4GHz
RAM= 256MB
Graphics= 64MB




Harry Potter PC Game



Harry Potter and the Prisoner of Azkaban is a great game for younger kids, and it's fun for less-discriminating older fans of Harry Potter too.
Like its console-based counterparts, Harry Potter and the Prisoner of Azkaban for the PC is a kid-oriented action adventure game based on the recently released movie of the same name. Apart from that, this PC version is generally unlike the game you'll find on the PS2 or Xbox, because Prisoner of Azkaban on the PC is an entirely separate game created by a different development team, rather than a simple port of the console version. The game is exceptionally easy and surprisingly brief, but while it lasts, it's a fun romp for its target audience through Prisoner of Azkaban's twisty storyline.
Harry's steps are dogged by escaped wizard convict Sirius Black in Prisoner of Azkaban.
Harry's third year at Hogwarts School of Witchcraft and Wizardry is beset by Sirius Black, the murderous wizard who is said to have betrayed Harry's parents to their deaths at the hands of the evil Lord Voldemort. Having recently escaped from the wizard prison Azkaban, Black is hot on young Harry's trail and presumably looking to finish the job he started more than a decade earlier. Of course, there's a lot more to the story than that, as anyone who has read the book or seen the movie can attest, although the game glosses over most of the major plot details in favor of playable sequences that aren't in the original storyline. The game feels like a companion piece to the book or film, as if you're expected to have gone through one or the other prior to playing the game--and presumably, just about anybody who's going to play this game already has.
The gameplay here is a straightforward point-and-click affair. You'll control Harry, Ron, or Hermione (as the game dictates) through a series of dungeonlike action levels with equally light combat and puzzle-solving elements. The controls really couldn't be simpler: You move around with the standard WASD configuration, jump with the right mouse button, and cast spells with the left mouse button. Spellcasting is context-sensitive, so you merely point your wand at an object, and the game will figure out which spell you need to cast. This design is charming in its simplicity, as you can run around zapping enemies, pushing blocks, and magically flinging yourself across chasms without ever so much as fiddling with a menu. It takes most of the guesswork out of figuring out the proper course of action in a given situation, which is largely what makes the game so easy.
In the action levels, which are few, you'll usually control only one of the three friends as they try to complete a linear dungeon filled with easy puzzles and the occasional monster. Harry gets to use the glacius spell to freeze water and slide down it in a sort of pseudo-race sequence; Ron can use his carpe retractum spell to pull blocks around and also grapple across large gaps; and Hermione can use lapifors and draconifors to take temporary control of a rabbit and a dragon, respectively, for the purpose of puzzle-solving. Sometimes you'll engage in combat or encounter a puzzle outside these dungeons when your friends are close by, and they'll help you fight it out or cast combo spells automatically in these instances.
Prisoner of Azkaban's action levels are tied together by a hub level that literally lets you run around the halls of Hogwarts. There are a few extra activities you can engage in between levels, such as collecting around 80 cards that show you famous wizards and monsters and playing three short minigames in which you ride the hippogriff Buckbeak, fight off a swarm of pixies, or do battle with The Monster Book of Monsters. You can also purchase passwords that let you access minor new areas in the castle from the joke shop run by Ron's brothers, Fred and George. The game is always hurrying you off from one action event to the next, though, so you never really feel like you've got a chance to stop and just explore. After you've completed all the story elements, however, you'll have the chance to roam about and finish up all the side tasks you missed the first time through.
Using magic is exceptionally easy, thanks to a context-sensitive point-and-click system.
The graphics in Prisoner of Azkaban are actually pretty impressive, as the game uses the Unreal engine to cohesively re-create Hogwarts and its surrounding grounds. The character models are a little cartoonlike and don't have the most lifelike animation, but the backgrounds are solidly constructed and varied throughout the game. As befits a game using the Unreal technology, the spell effects and indicators are all quite nice, with lots of particle and colored lighting effects (we go in for that stuff). The game's soundtrack is similar to that of the film and sets the traditional Harry Potter mood nicely, while the voice actors do their best to sound like the movie's actors and generally succeed to an acceptable degree. As per the Potter milieu, a spell incantation must be spoken (or shouted) each time the spell is cast--so it's notable that each of the three principle actors recorded each spell name multiple times to keep aural repetition to a minimum. There are lots of nice whiz-bang spell effects at work, too, which makes the magic-casting even more fun.
There are only a couple of caveats that bear repeating if you're interested in this game: One, any player of even marginal skill will finish the game in five to six hours, and two, its puzzles and combat are both remarkably easy. Those facts make Prisoner of Azkaban a great game for younger kids, and it's a lot of fun for less-discriminating older fans of Harry Potter too. The game may be short and easy, but it's also thoughtfully designed and genuinely entertaining, and KnowWonder deserves credit for that.



REQUIRMENT
Processor= 1.0GHz
RAM= 384MB
Graphics= 32MB



Amazing





























The End


Wednesday, 18 April 2012

DAEMON Tools Pro Advanced 4.41.0315 Full Version Free Download



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Tuesday, 17 April 2012

Hitman 2 Silent Assassin PC Game Full Version Free Download





Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
There's no mistaking what Hitman 2: Silent Assassin is all about. One look at the bald, sharply dressed man on the cover, grim as death and armed with a hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, Xbox, and PlayStation 2 platforms, is the sequel to a PC game released two years ago by Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Some players were able to overcome the control issues and punishing difficulty level of the game and appreciated it on the strength of its violent concept--you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. At its best, the game offered both full-on intense action as well as plenty of nail-biting suspense. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
As 47, you'll be charged with a number of high-risk assassination assignments.
Those who never played the original Hitman already know all the background on Hitman 2 that they'll really need. The game begins with the enigmatic man known only as 47 working not as a hired gun but as a gardener. He's given up his violent ways and is now serving as a humble groundskeeper in a Sicilian church. But when the church's kindly minister is kidnapped, 47 has no choice but to once again don his black suit and unpack his deadly arsenal of firearms and close-range weapons. He contacts his former employer to try to track down the priest, but he'll need to perform a few jobs before they'll cough up any details on his friend's whereabouts. So much for early retirement. Yet though the story unfolds vividly using beautifully staged cinematic cutscenes rendered using the game's 3D engine, the actual story of Hitman 2 doesn't really get too far off the ground. It's largely an excuse to send 47 around the world to exotic locations like Japan, Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified locations from an ancient castle to a high-tech software corporation.
The game comprises more than 20 missions in all, which you'll play through one after the other. Though the settings and the details of each mission are different, most all of them share some basic themes: getting in, eliminating a key target, and getting out. How you meet your objective is up to you, whether by guile and stealth or by brute force, and most missions are cleverly designed to have at least several viable, even intuitive solutions. If you're really good, you can make it through most missions leaving only a single corpse behind--the only one that matters--and you can make it through having never even drawn a firearm. If that's too subtle for you, you can opt to try to mow down anyone who stands between you and your victim. But you'll need to be careful, because your primary target might flee the scene amid whatever turmoil you cause. 
Actually, one of the big differences between Hitman 2 and its predecessor is that, for various reasons, a forceful approach is much more viable in the sequel. At the normal difficulty setting, it's in fact much easier, and much faster, to just blast your way through most missions, partly because your enemies just aren't that smart in a shootout, though they can overwhelm you in numbers. Nevertheless, the game still encourages you to be stealthy, and you'll have to be at the game's two higher difficulty settings. Regardless of how you play, the fact that you can just start shooting if you blow your cover will lead to many thrilling, unscripted gunfights against large groups of foes that look realistic and often act realistically too. 
A frontal assault can be effective if you catch your foes by surprise.
As 47, you have access to the sorts of moves and weaponry that you'd perhaps expect from a character of his nature. You'll get to see 47 ply his deadly trade from a default third-person perspective, though the developers added an optional first-person view as well. That's a nice touch, but still, it's hard to pass up the third-person option, since it gives you a clear look at all of 47's lifelike animations and gives you some good peripheral vision too. While 47 has no hand-to-hand combat moves, he can take out foes at close range by slashing their throats in one quick motion, strangling them with his trusty fiber wire, or knocking them out with chloroform--an uncharacteristically humane addition to 47's arsenal. Melee weapons ranging from a golf club to a katana are also available, as well as a massive variety of real-world firearms. All manner of pistols, shotguns, submachine guns, assault rifles, and sniper rifles can be found and used, and as you scavenge new weapons from your missions, you'll find them lovingly displayed as new additions to your collection back at your inconspicuous base out of Sicily. While you can then select which weapons to bring with you on a new assignment, you can't just lug everything around. In particular, you can only carry a single rifle at a time, and these bulky weapons can't be concealed. 
Concealment, of course, is critical to 47's success. As in the first Hitman, in the sequel you can relieve just about any killed (or unconscious) male character of his clothing and drag prone bodies out of sight. Donning disguises is handled as strangely as before, meaning one moment you'll be wearing your original outfit and then, moments after selecting the "change clothes" command, you're suddenly wearing a new one as the old one appears neatly folded on the ground. In a game that's generally so believable, this aspect of Hitman 2 comes across as a bit silly--but the fact that you don't have to spend hours looking for a victim who wears the same size of pants that 47 does certainly helps the gameplay. At any rate, unlike in the original, in Hitman 2 there's more to concealment than just putting on a disguise and then having free rein to walk among your enemies. When the 6-foot, pale-skinned 47 tries to blend in with the locals in India, you'd best believe he'll have to do more than just put on a turban. Generally, you need to stay relatively far away from most passersby if you want your disguise to work, and you need to act casually.
Hitman 2 is exceptionally well done in most every way and represents a major improvement over the original. A true multiplatform game, it wasn't developed for the lowest common denominator, but it instead showcases the best of what the PC, Xbox, and PlayStation 2 have to offer, as though the game were specifically designed for each. Clearly, many of the design decisions made by IO Interactive were directly in response to common criticisms leveled against the original, but these improvements don't come at the cost of a simpler or easier experience. Even the most experienced gamers will find a serious, rewarding challenge in the game's highest difficulty mode, yet the well-rounded design of Hitman 2 means just about anyone with a taste for the subject matter, or just a stomach for it, will really like the game and its distinctively cinematic style.

REQUIREMENT
Processor= 1.4GHz
RAM= 256MB
Graphics= 32MB




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